🕔 Call For Paper — Vol. 13 | Issue 4 | April 2026 | Deadline: 30-Apr-2026
Track Paper Submit Paper Home
📢 NOTICE
📢 Call for Papers — Volume 12, Issue 4 (April 2026) | Submission Deadline: April 30, 2026 | Rapid peer review: 2–3 days | Impact Factor: 7.37 (SJIF 2026)

Paper Details

📄 IJAERD-OJS-0023

Reducing Computational Time in Ray Tracing

Author(s):Darshit Patoliya, Bhargav Ghodasara, Vatsal Shah
Institution:Information and Technology Department, BVM Engineering College
Published In:Vol. 1, Issue 4 — April 2014
Page No.:24-28
Domain:Engineering
Type:Research Paper
ISSN (Online):2348-4470
ISSN (Print):2348-6406
Abstract

Many computer graphics rendering algorithms use ray tracing to generate realistic andhigh quality image. It is a method to convert 3D images in to the high quality 2D realistic image. Inoriginal ray tracing algorithm we need millions of rays to produce the render image, by calculatingintersection of ray with image plane and characteristic of surface, color of pixel is determined. Sothis process is time consuming and complex. In this paper we study some algorithms which reducethe computational time of ray tracing.

🗎 Download PDF 🏆 Get Certificate
🕮 How to Cite

Darshit Patoliya, Bhargav Ghodasara, Vatsal Shah, “Reducing Computational Time in Ray Tracing”, International Journal of Advance Engineering and Research Development (IJAERD), Vol. 1, Issue 4, pp. 24-28, April 2014.

Related Papers

📄 Submit Your Paper

Open Access • Peer Reviewed • CrossRef DOI
UGC Approved • Monthly Publication

Submit Now →
📅 Submission Deadline
30 Apr 2026
Vol. 13 | Issue 4
April 2026